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Marbo was a project developed after a series of study about commercial free-to-play mobile games. The Marbo idea of making a rather spiritual game that associate with relaxation was inspired by the "exhausting-to-play" nature of the commercial F2P games, despite such nature is not necessarily a bad thing. The game merges features and characteristics in those games and re-interpret them into a different kind of language, which is our the artistic intention.
The player will become a little marble on the desktop which rolls around and explores different people's desk with the desktop objects as clues. The game does not have a complex goal, the player just needs to find navigate to the exit. But the concept behind is, the player will have the freedom to accomplish more than we asked. As a simple instance, figure out who owns the table.
The player will become a little marble on the desktop which rolls around and explores different people's desk with the desktop objects as clues. The game does not have a complex goal, the player just needs to find navigate to the exit. But the concept behind is, the player will have the freedom to accomplish more than we asked. As a simple instance, figure out who owns the table.