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The game happens in a city that surrounded by skyscrapers that poverties have to build their way up to survive, where their final destination is to the moon, a place that will accept them.
The game idea is inspired by a particular human behavior. People tend to keep their hands busy which makes fidget toys come to the place or play whatever they have, like phones, coins, etc. The game plays like Tetris but except with physics and player need to balance the different pieces to build a tower, which is similar behaviors like build tower with poker/ stationary/ Pocky, when President Putin balance his pen in the conference.
The game born after the idea merges with Kowloon Walled City. Although the slum is long gone, today's Hong Kong is still not much different than that. When we are keeping our hands busy with those smoke and mirror-like progress, is there something we unaware left behind?
The game idea is inspired by a particular human behavior. People tend to keep their hands busy which makes fidget toys come to the place or play whatever they have, like phones, coins, etc. The game plays like Tetris but except with physics and player need to balance the different pieces to build a tower, which is similar behaviors like build tower with poker/ stationary/ Pocky, when President Putin balance his pen in the conference.
The game born after the idea merges with Kowloon Walled City. Although the slum is long gone, today's Hong Kong is still not much different than that. When we are keeping our hands busy with those smoke and mirror-like progress, is there something we unaware left behind?